Monday, May 3, 2010

What I learned this semster

Throughtout this semester I learned quite a bit, and not all of it was strictly towards coding and gameplay. But what I think was the strongest aspect I learned was just how hard it is to program a game, even a simple one, by yourself. Through this semester I thought I would have gotten a lot more done on my game, but I did not get nearly what I wanted done. Some of this was me having to do a few different things on my own, when another group had three people to split the jobs between. But, some of this was also me spending more time on certain things than I needed to, or having to go back and reprogram/design aspects of the game, which put me behind.

Overall, I am reletively pleased with the progress I have made on my game, even though it was not exactly the finished product I had in mind. Some changes were made so I could at least have some type of playable game. I still have to try to program some more on the game. I at least want to get the collision detection code on my villian to work. If not, at least I tried. What I do know is that I am not the best when it comes to coding. I'll just stick with the aesthetics.