Tuesday, March 30, 2010

Gamer Relationships

Going back to my original source "The King of Kong", this clip shows the relationships between gamers and just how intense it can get, especially amongst the classic gamers. The arguement between these players and the newer ones is very different because of the advancement of the way games are made and manufactured now. There is the possibility of modification to your system which can allow a player to get higher score, invincibility, etc. but it is not as easy to do or get away with. I think this clip also shows the extent at which these people go to make sure records that are made are real (even if there is the possibility of a conspiracy).

http://www.youtube.com/watch?v=MkMWw1whxjE

Tuesday, March 23, 2010

Change of Pace

So today i have been working on trying to figure out how to use a separate layer, which I created as a border to keep the characters in the game board. I have not had much luck so I decided to stop for a while and move back to designing my elements and items that Fred will collect on his journey. It is easy for me to do but I feel that at least I have done something productive today. On Thursday I will go back to trying to code the borders and hopefully make some progress on it.

Monday, March 15, 2010

Classic Gaming Expo

Since my topic is on retro gaming and it's followers compared to newer games I found this link to show that Classic games are still very popular amoung a specific crowd. This is the website for the Clasic Gaming Expo. At this expo they have thousands of old games and systems from which Thousands of people visit every year. The You Tube video that I found also explains why people like these games so much. Mainly because they are simple and many times this can be more addictive than the newer games, when there is so much going on.

http://www.cgexpo.com/news.htm

Friday, March 12, 2010

Flash is a pain

This past week I have finally started to try to code my game. I decided to start from the bottom and work my way up. Basically I am starting with the larger aspects and moving down to the smaller ones, hopefully hitting the most important parts first.

The first thing I have started to do is to try to create the borders of them game. Because Fred is supposed to be contained in a certain area, I need to code the board to prevent him from moving out. I took some code from another game which is exactly what I need but I have to figure out exactly how they coded it. I have a seperate layer that holds the borders, so I need to code that so it prevents Fred from passing through when he comes in contact with it.

I have made a small amount of progress but Flash is becoming annoying at times. I had it coded so Fred can move, which worked great, but as soon as I tried to add another set of code, he stopped. And then I could not code it again so that he would move. It was real annoying because I know the code was exactly the same. But, I am going to work on this over Spring Break so I should have more time to play around with it.

Thursday, March 4, 2010

Research!!

So I finally began my research for codes for my Flash game. Hasn't gone too well so far. I began on trying to look for codes on how to make a maze, like in PacMan, since my game has a similarity in that aspect. It all takes place on one board and the all the characters and elements have to remain in a designated area. My first attempts to find coding that would work were unsuccessful.

I first found a site where there was coding on how to make a maze like PacMan but it did not work at all. I also did not understand what the guy was trying to explain in his explanation. I think I had to have a better understanding of other aspects of Flash that I did not.

After that I looked for more coding but all that lead me to was code for mazes like the type you do on paper. You have an intricate maze where you have to find your way from one end to the other. This is not what I need so I am going to have to try again. I may have to search for something different then mazes. I may try collision detection instead to see what I can find.

Topic: Competitions


During my research for competitive gaming (mainly between classic gamers) I did find this link to GameBattles which is supposed to be the world leader in video game competition. It is part of MLG which is Major League Gaming, which I did not know existed.

The site is built as a type of leaderboard/newsboard, but has a lot of news that has to deal with the teams that are playing. There is even an article, in the XBOX 360 Call of Duty 4: Modern Warefare page about the top group in the league and areas to watch out for while playing them. It is similar to reading a sports report about what one team should be concerned about while playing another.

This type of game play seems to be very intense and there is a counter on the right hand side of the page which is constantly updating the scores on games. I found this very interesting. I am not an avid gamer but I do know people who play all the time but I did not know there was anything this competetive. I am not sure if people win anything in the end, but I guess knowing your one of the best in the world at a game is a reward in it's own.

http://gamebattles.com/

Finished background

So I'm a little behind on my posts. Been a little distracted recently but trying to get back on top of things. Basically what I did last Thursday was finish off the game board. I put the final touches on it (mainly) pictures and cut out all my characters and items that will be in the game. With this done I can spend the rest of the time trying to code the game. I have to research quite a lot to figure out how to code certain aspects of my game such as random appearance and how to keep the characters within the designated lanes. It begins.